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Level Design

A directory of level design: theory, 2D and 3D level editors, greyboxing, terrain tools, navigation, procedural generation and playtesting.

33 topics•9 categories•Updated November 2026

Theory & Learning

6 entries

Books, talks and courses on designing levels.

2D Level Editors

2 entries

Tools for tile-based and 2D level layout.

3D Blockout & Brush Tools

6 entries

Greyboxing and building 3D spaces quickly.

Terrain & World Building

4 entries

Tools for large environments.

Procedural Level Generation

4 entries

Algorithms and books for generating levels.

Playtesting & Analytics

2 entries

Checking that levels play as intended.

Engines & Assets

4 entries

Where levels are built and what they are built from.

Related Pages

2 entries

Related pages on this site.

Frequently Asked Questions

What is level design?

The craft of building the spaces, challenges and pacing that players move through in a game. It covers layout, difficulty, flow, encounters, guidance and how the environment tells a story.

What is greyboxing or blockout?

Building a level with simple placeholder shapes first, to test layout, scale and flow before art is added. Tools such as ProBuilder, TrenchBroom and Godot's CSG nodes support it.

Which level editors should I use?

LDtk and Tiled for 2D tile-based levels, TrenchBroom for brush-based 3D levels, and your engine's built-in editor, with tools such as ProBuilder, for most 3D work.

How do I guide players through a level?

Use landmarks, lighting, colour, geometry and sound to draw attention, test with players who have not seen the level, and adjust. See The Level Design Book and GDC Vault talks.

What is a navigation mesh?

A simplified representation of walkable areas that AI characters use for pathfinding. Recast Navigation is widely used, and Unity, Unreal and Godot include navigation systems.

Can levels be generated procedurally?

Yes. Techniques such as wave function collapse and the methods in the Procedural Content Generation in Games book generate tilemaps and layouts, often with hand-authored rules. Designers still curate the results.

How do I playtest a level?

Watch new players without coaching, note where they get lost or stuck, and use heatmaps and analytics to find patterns. See the Game Design page for more on playtesting.

How current is this list?

Links were checked in November 2026. Descriptions follow each source's own pages and are not rankings.