Meta Quest
Meta's line of standalone VR headsets for games, fitness and social experiences, including Quest 3 and Quest 3S.
Best for: Standalone VR with the biggest app library.
Visit Meta Quest →Headsets, engines and platforms for fully immersive virtual reality: standalone and PC VR hardware, development tools and open standards, and social and enterprise VR.
Meta's line of standalone VR headsets for games, fitness and social experiences, including Quest 3 and Quest 3S.
Best for: Standalone VR with the biggest app library.
Visit Meta Quest →Sony's VR headset for the PS5, with a Sense controller and games built for the console.
Best for: Console VR gaming.
Visit PlayStation VR2 →HTC's range of standalone and PC VR headsets, glasses and accessories for virtual, augmented and mixed reality.
Best for: Standalone and PC VR options.
Visit HTC VIVE →Valve's high-fidelity PC VR headset and controllers, used with SteamVR.
Best for: Enthusiast PC VR.
Visit Valve Index →All-in-one VR headsets from PICO for immersive interactive experiences.
Best for: Standalone headsets outside the Meta ecosystem.
Visit PICO →Wide field-of-view VR headsets, including the Crystal range, aimed at flight simulation and sim racing.
Best for: Simulation and sim racing.
Visit Pimax →A very small, light PC VR headset with micro-OLED displays and adjustable IPD.
Best for: Comfort and clarity on a PC.
Visit Bigscreen Beyond →Professional VR and mixed reality headsets for training and simulation in demanding industries.
Best for: Mission-critical training and simulation.
Visit Varjo →Unity's tools for building VR, AR and spatial experiences once and deploying them to many devices.
Best for: Cross-device VR apps and games.
Visit Unity XR →Epic's documentation for building augmented, virtual and mixed reality experiences in Unreal Engine.
Best for: High-fidelity visuals.
Visit Unreal Engine for XR →Free, open-source game engine that can be used to build 2D, 3D and VR projects.
Best for: Open-source VR development.
Visit Godot Engine →Khronos' royalty-free open standard that gives apps a common way to reach VR and AR runtimes.
Best for: Portable VR code across headsets.
Visit OpenXR →A web framework for building VR experiences with HTML and an entity-component model.
Best for: VR in the browser.
Visit A-Frame →Valve's runtime and store for PC VR content, working with many headsets.
Best for: Running PC VR apps.
Visit SteamVR →A social platform where people meet and build worlds and avatars in VR and on desktop.
Best for: Social VR and user-made worlds.
Visit VRChat →Meta's social platform of community-created worlds for games, events and hanging out.
Best for: Social VR on Quest.
Visit Meta Horizon Worlds →Match your requirement to a starting point, then compare vendors.
| Standalone headset to start | Meta Quest, PICO or HTC VIVE |
|---|---|
| Console gaming | PlayStation VR2 |
| Highest-end PC VR | Valve Index, Pimax or Bigscreen Beyond |
| Professional training and simulation | Varjo |
| Build one app for many headsets | Unity XR, Unreal Engine or OpenXR |
| VR in a web page | A-Frame with WebXR |
| Social worlds | VRChat or Meta Horizon Worlds |
Neighbouring directories and hubs.
Quick answers.
Virtual reality places you in a fully computer-generated environment, usually through a headset that tracks your head and hands.
Standalone headsets run on their own with no cable, while PC VR headsets use a computer's graphics card for higher visual quality.
OpenXR is an open standard from Khronos that lets one application run on many VR and AR devices.
Common uses include staff training and simulation, design review, healthcare, education and remote collaboration.
Check the app ecosystem, tracking and comfort, resolution and field of view, whether a PC is required, enterprise management and price.
It is a curated selection of well-known VR products and tools. Every link was checked on 7 October 2026 and descriptions are paraphrased from each vendor's own site.