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Immersive · XR · 2026

Extended Reality (XR) Solutions

The common layer under VR, AR and MR: open standards, game engines, web frameworks, operating systems and cloud streaming used to build for many immersive devices at once.

16solutions
3Categories
6FAQs answered
01Standards & runtimes

OpenXR

Khronos' royalty-free open standard that gives applications a common way to reach AR and VR runtimes.

Best for: Portable XR apps.

Visit OpenXR →
02Standards & runtimes

WebXR Device API

MDN's reference for WebXR, the standard for rendering 3D scenes to VR and AR hardware from the browser.

Best for: XR on the web.

Visit WebXR Device API →
03Standards & runtimes

Immersive Web

Community site for WebXR, the API for building virtual and augmented reality experiences on the web.

Best for: Learning WebXR.

Visit Immersive Web →
04Standards & runtimes

OpenXR Tutorial

Step-by-step tutorial for learning to build applications with OpenXR.

Best for: Getting started with OpenXR.

Visit OpenXR Tutorial →
05Standards & runtimes

Metaverse Standards Forum

Forum where companies and standards bodies work on open interoperability standards for the metaverse.

Best for: Following interoperability work.

Visit Metaverse Standards Forum →
06Engines & web frameworks

Unity XR

Unity's tools for building XR games, experiences and industry solutions that deploy to many devices.

Best for: One project, many devices.

Visit Unity XR →
07Engines & web frameworks

Unreal Engine XR

Epic's guide to developing for augmented, virtual and mixed reality devices in Unreal Engine.

Best for: High-fidelity XR visuals.

Visit Unreal Engine XR →
08Engines & web frameworks

Godot XR

Open-source game engine whose 3D features support VR and AR projects.

Best for: Open-source XR.

Visit Godot XR →
09Engines & web frameworks

Babylon.js

Open-source web graphics engine used to build 3D and WebXR experiences.

Best for: WebXR apps in JavaScript.

Visit Babylon.js →
10Engines & web frameworks

three.js

Widely used JavaScript library for 3D graphics in the browser, with WebXR support.

Best for: Custom 3D and XR on the web.

Visit three.js →
11Engines & web frameworks

A-Frame

Web framework for VR experiences built with HTML and an entity-component model.

Best for: Fast WebXR prototypes.

Visit A-Frame →
12Platforms & cloud XR

Android XR

Google's platform for headsets and glasses that blends digital and physical worlds.

Best for: Android-based XR.

Visit Android XR →
13Platforms & cloud XR

visionOS

Apple's developer platform for building spatial apps for Apple Vision Pro.

Best for: Apple spatial computing.

Visit visionOS →
14Platforms & cloud XR

Meta Horizon OS developer tools

Meta's developer resources for building and distributing VR and mixed reality apps on Quest.

Best for: Quest development.

Visit Meta Horizon OS developer tools →
15Platforms & cloud XR

Qualcomm Snapdragon XR

Qualcomm's processors and platforms powering many XR headsets and glasses.

Best for: Understanding device silicon.

Visit Qualcomm Snapdragon XR →
16Platforms & cloud XR

NVIDIA CloudXR

SDK for streaming high-fidelity XR from powerful GPUs to AR and spatial devices, with OpenXR support.

Best for: Heavy 3D content on light devices.

Visit NVIDIA CloudXR →

Choosing the right approach

Match your requirement to a starting point, then compare vendors.

Target many devicesOpenXR with Unity or Unreal
Reach people without an installWebXR with Babylon.js, three.js or A-Frame
Open-source engineGodot
Apple devicesvisionOS
Android-based devicesAndroid XR
Stream heavy 3D to headsetsNVIDIA CloudXR
Follow interoperabilityMetaverse Standards Forum

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Frequently asked questions

Quick answers.

What is extended reality?

Extended reality, or XR, is the umbrella term for virtual, augmented and mixed reality and the devices and software that deliver them.

How do VR, AR, MR and XR relate?

VR, AR and MR are points on a spectrum between the real and virtual world, and XR covers all of them.

What is OpenXR for?

OpenXR lets developers write against one interface and run on many headsets and glasses instead of rewriting for each.

Can XR run in a browser?

Yes. WebXR lets browsers deliver VR and AR experiences, with libraries such as three.js, Babylon.js and A-Frame.

What should I check when choosing?

Check target devices, engine and language skills, performance needs, distribution channel and long-term platform support.

Where does this list come from?

It is a curated selection of widely used XR standards and tools. Every link was checked on 7 October 2026 and descriptions are paraphrased from each vendor's own site.