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Game Design

A directory of game design: theory and learning resources, narrative tools, level and systems design, playtesting and analytics, accessibility and game jams.

35 topics•8 categories•Updated November 2026

Theory & Learning

8 entries

Foundations, articles and courses on how games are designed.

Narrative & Dialogue Design

5 entries

Tools for branching stories, dialogue and narrative systems.

Level, Systems & Economy Design

6 entries

Building levels, balancing systems and designing economies.

Playtesting & Analytics

2 entries

Learning from players during and after development.

Accessibility & Inclusive Design

3 entries

Guidance for making games playable by more people.

Game Jams & Practice

2 entries

Short projects that sharpen design skills.

AI, XR & Adjacent Topics

6 entries

Where design meets AI and immersive technology.

Related Pages

3 entries

Related pages on this site.

Frequently Asked Questions

What is game design?

The practice of defining a game's rules, mechanics, systems, challenges, story and player experience so that it is engaging and playable. It is separate from programming and art, though the three work closely together.

What is the MDA framework?

A framework that describes games through mechanics (rules and data), dynamics (behaviour at runtime) and aesthetics (the emotional responses of players). See the MDA paper by Hunicke, LeBlanc and Zubek.

How do I start learning game design?

Read the MDA paper and Game Developer design articles, watch design analyses such as Game Maker's Toolkit, build small prototypes, join a game jam such as Ludum Dare and collect feedback from players.

What is a game design document?

A document that describes a game's concept, mechanics, systems, content and goals so a team shares one vision. It can be short and iterated, and many teams use light formats rather than long specifications.

Which tools help with narrative design?

Twine, ink and Yarn Spinner for branching dialogue and stories, and articy:draft for planning larger narrative projects. Ren'Py suits visual novels.

How do I playtest a game?

Watch real players try it without coaching, record where they struggle and what they enjoy, and iterate. Services such as PlaytestCloud and analytics tools such as GameAnalytics help once you have a build.

How do I make a game accessible?

Offer remappable controls, subtitles, colour-blind options, difficulty and pacing choices and clear feedback. See the Game Accessibility Guidelines and the Xbox Accessibility Guidelines.

How current is this list?

Links were checked in November 2026. Descriptions follow each source's own pages and are not rankings.