How to Read the Game Development Landscape
A game is built from an engine or framework, graphics and physics, audio and art assets, game logic and, for online games, a multiplayer back end, then published through a store. This hub groups the tools and standards for each layer, links to the XR, AI, language and infrastructure pages on this site, and lists learning resources. Entries are grouped by role, not ranked, and the list is not complete.
Game Engines
12 entriesGeneral-purpose engines for 2D and 3D games, from commercial editors to open-source projects.
Game Frameworks & Libraries
6 entriesCode-first libraries for building games without a full editor.
Web & Browser Games
6 entriesEngines and APIs for games that run in the browser.
Graphics APIs & Standards
5 entriesLow-level interfaces between game code and the GPU.
Physics, Audio & Art Tools
10 entriesMiddleware and content tools used alongside an engine.
Multiplayer & Backend Services
8 entriesNetworking libraries, game servers and live-service back ends.
AI, Reinforcement Learning & Simulation
2 entriesMachine learning for game agents, testing and procedural content.
Publishing & Distribution
4 entriesStorefronts and publishing programmes.
Learning, Docs & Community
8 entriesReferences, documentation, industry bodies and events.
Related Pages on This Site
28 entriesXR and metaverse, AI and reinforcement learning, hardware, languages, infrastructure and testing pages that game developers use.